AI Insights · Timothy · January 2022
Top 5 Arcade Sports Apps on iOS in Australia Q4 2021
Discover the performance trends of the top 5 arcade sports apps on iOS in Australia during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 arcade sports apps on iOS in Australia showed varied performance trends. Here's a closer look at their metrics based on data from Sensor Tower.
Hooper Hooper by smartmobi technology limited saw a significant fluctuation in weekly downloads, starting at 13.3K in late September and peaking at 24.5K in early October before declining to 3.3K by November. Active users followed a similar trend, increasing from 8.5K to a peak of 30.5K, then gradually dropping to 554 by the end of December.
The Ramp. from Crescent Moon Games experienced a steady increase in both downloads and active users. Downloads started at 4.2K in early November, peaking at 12.4K in mid-December, while active users rose from 3.5K to 30.2K by the end of December. Weekly revenue showed moderate growth, reaching a high of $448 in the week of December 20.
Touchgrind Skate 2 by Illusion Labs maintained a consistent performance in weekly downloads and active users. Downloads hovered around 1.8K to 2.2K for most of the quarter, with a notable increase to 3.6K in mid-December. Active users remained stable, starting at 6.2K and reaching 6.5K by the end of December. Weekly revenue peaked at $769 in late October and stayed around $600 for the rest of the quarter.
Block'em All from Rollic Games showed a fluctuating trend in weekly downloads, starting at 1.1K in late September and peaking at 4.3K in early November before settling around 1.5K by the end of December. Active users peaked at 7.1K in early November and then gradually declined to 3.4K by the end of the year. Revenue saw minor fluctuations, with a peak of $48 in early November.
Crazy Kick! Fun Football game by Voodoo had a steady increase in weekly downloads, starting at 1.7K in early October and reaching 2.5K by late November. Active users also showed a steady rise from 5K to 6.5K by early November, maintaining around 6K towards the end of December. Weekly revenue remained fairly stable, peaking at $54 in the final week of December.
For more detailed insights and data, visit Sensor Tower.